I would argue that the FBS will actually help AeroMogul's development, as it gives additional sources of income, so I don't have to get a real job to make ends meet. In which case, it will be generating enough income that I can hire additional help. If we're lucky enough to meet that goal, it'll be what? 1-2 updates a year? The FBS won't measurably delay AeroMogul's release unless the community funds FBS milestones frequently (6+ a year). The FBS currently is on its way to missing its milestone goal, meaning there will be only 1 update. This first update is likely to be time-consuming, but subsequent FBS milestones will have artwork that will reduce the funds used to purchase programming bounties, meaning they'll take me away from AeroMogul less.Įither way, AeroMogul will take 3-5 years to complete. If/When the community funds an FBS milestone, I will pause working on AeroMogul and complete the FBS update. Once I finish GearCity documentation, Mondays will go to AeroMogul. Once documentation for FBS is complete (around 100 more entries remain), those two days will go to working on AeroMogul. Otherwise, I take half a day off, and the other half I work on side projects. Sunday: Aux day if I had to change the schedule above because of family-related matters. Thursday, Friday, and Saturday: Work on AeroMogul Tuesday & Wednesday: FBS Documentation (Adding all the bounties) Monday: GearCity Documation (Game Mechanics section of the manual ) My current work schedule looks like this: ![]() Originally posted by FreeCoffee:What implication does FBS have on the development of Aeromogul? Think 2028.įeel free to ask if you have any questions. Updates won't be accessible for non-contributors until several FBS updates are funded OR several years have passed. [Contributing is the only way you'll get access to FBS updates. We support both Patreon and Paypal: FBS Contribution Page. If you haven't already, please consider contributing. We are guaranteed to have one update for contributors! We need those who haven't contributed help to make that two updates! As of this writing, there are 468 bounties. You can also find more details on our FBS page: Ĭlick here [for the current list of bounties in the system. We have a lovely infographic [that shows how it works. Once I finish the update, contributors get exclusive access to the update for an extended period of time. At that point, contributors with voting points cast their votes for what gets added to the game. When we reach a funds milestone, we'll hold a vote. Users can purchase voting points that they can use to vote on what features get added to the game. What is the Feature Bounty System (FBS)? The FBS is a development as a service platform for the continued development of GearCity. Formula E is here, too.I'm pleased to announce our Feature Bounty System [is now live. F1 moves from the early years (1500cc supercharged engines) to the turbo era, the V10s, V8s and finally Hybrids of today. ![]() ![]() >200 instances of racing series with changing rules over time. Alternate starting mode: Less Cash AIs, leading to volatile companies in the early years (much smaller ones, too!) >70 AI companies with their respective names for the Base City Map Over 2000 subscribers (August 2019) already enjoy these "Real AIs core features": These changes will probably be carried over to the original Real AIs mod, too. I am still missing some GT2/GT3/GT4 series, that I would like to be in the game, too. More of the Real AIs core features: In the course of time, I will add more AI marques and logos, more Names for components and vehicles. This will spawn idfferent and more types of contracts. The popularization of Diesel engines in the early 2000s is reflected. This means: Two-Stroke engines finally stand a chance for light vehicles until the 1950s due to higher rev limits, DCT transmissions do not pop up in game until much later, recent developments and government steering efforts in for Electric mobility are taken into account. Rebalancing of some components, starting dates, requirements and popularities. This will be the focus for this modification. Introduction of new components - starting with a proper Wankel rotor count mechanism. (+fix: updated city alignments to newest base city files from game)įirst version: 0.5, counting one major up from the last Real AIs version (0.43) ![]() Previous: 0.51 - adding CVT mechanics and Watt's Linkage, as well as a Semi-Active Solenoid suspension option. This is Real AIs Plus - the updated, enhanced and amended edition of the RealAIs mod.Ĭurrent version: Fix 0.52 - Car type popularities fixed
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